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View Full Version : Hellgate: London, Officially dead


Baleful
02-02-2009, 12:04 PM
It feels like the end of an era, albeit one plagued by drama, disappointment and failed aspirations. History has finally closed the chapter on Hellgate: London.

It should be said that there were good times. Good times made to taste even sweeter because of all the bitterness surrounding it, not in spite of it. Lasting friendships were forged and alliances were formed. Hellforge, for instance, would not exist, if not for the prior existence of Hellgate Guru. History has left its mark on us all.

In memory of the game, Ahriman of the Hellgate Guru forums penned this little write-up [link (http://www.hellgateguru.com/forum/showthread.php?t=15136goto=newpost)] of the game's final moments:

"Those who stayed up long enough could witness the last shut-down of HG:L. Most players had gathered in Stonehenge and on the minute of 6 am GMT, or midnight CST, did Hellgate: London prompt with an unknown network error and refused any further connection attempts."

Full article can be found here (http://hellforge.gameriot.com/blogs/Hellforge/Hellgate-London-Rest-in-Peace).

Anyone besides me play this? I played for the first few weeks, this game was riddled by bugs, bad patches, and a plethora of other problems. It was a decent game in the beginning but steadily went down hill.

Langer
02-02-2009, 01:52 PM
I played when it came out but it was buggy, at one point I had a bug that wouldn't let the story proceed any further and I only had 1 savegame... I never did go back again and finish the game.

Leave it to die, IMO.

Kayin
02-02-2009, 02:04 PM
I played it, though I was much more into the single player mode, which will still work after all.